32 Example Sentences of "of video game"


Here are 32 examples "of video game" there used in a sentence.
  1. The successor to the PSP, the PlayStation Vita, was introduced as a part of the 8th generation of video game consoles
  2. Gameplay is the interactive aspects of video game design. Gameplay involves player interaction with the game, usually for the purpose of entertainment, education or training
  3. In the sixth generation of video game consoles, Sega exited the hardware market, Nintendo fell behind, Sony solidified its lead in the industry, and Microsoft developed a gaming console
  4. This is a list of video game consoles and handheld game consoles that have sold or shipped at least one million units. Figures on this page for current consoles are generally updated by each financial quarter
  5. High-definition image sources include terrestrial broadcast, direct broadcast satellite, digital cable, high definition disc, digital cameras, internet downloads and the latest generation of video game consoles
  6. In the United States, in the early history of video game development, the prominent locale for game development was the corridor from San Francisco to Silicon Valley in California. Most new developers in the US open near such "hot beds"
    32 Example Sentences of "of video game"
  7. With the continued development and increased complexity of video games, many opportunities are available to employ screenwriters in the field of video game design. Video game writers work closely with the other game designers to create characters, scenarios, and dialogue
  8. Since the third-generation of consoles, the home video game industry has constantly increased and expanded. The industry revenue has increased at least five-fold since the 1990s. In 2007, the software portion of video game revenue was $9.5 billion, exceeding that of the movie industry
  9. Some of the most notable and popular games of video game history have been published by EA, and many of these are listed below. Though EA published these titles, they did not always develop them; some were developed by independent game development studios. EA developed their first game in 1987
  10. The Dreamcast is a video game console that was released by Sega in November 1998 in Japan and later in 1999 in other territories. It was the first entry in the sixth generation of video game consoles, preceding its rivals, the PlayStation 2, Xbox and GameCube. The Dreamcast was Sega's last home console to date
  11. Nintendo used several advertising strategies and techniques for the GameCube. Around the time of release, the GameCube was advertised with the slogan "Born to Play". A rotating cube animation would also be displayed at the end of video game commercials, which would morph into the GameCube logo as a voice whispers, "GameCube"
  12. Abandoning the mundane parking lots and funeral homes, the refocused Kinney renamed itself in honor of its best-known holding, Warner Communications. Throughout the 1970s and 1980s Warner Communications branched out into other business, such as its acquiring of video game company Atari, Inc. in 1976, and later the Six Flags theme parks
  13. The PlayStation 4 is an upcoming video game console from Sony Computer Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, the PS4 is expected to launch in the fourth quarter of 2013, and will compete with Nintendo's Wii U and Microsoft's Xbox One, as part of the eighth generation of video game consoles
  14. The Wii U / ˌwiː ˈjuː / is a video game console from Nintendo and the successor to the Wii. The system was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and on December 8, 2012 in Japan. It is the first entry in the eighth generation of video game home consoles, and will compete with Sony's PlayStation 4 and Microsoft's Xbox One
  15. The PlayStation is a series of video game consoles created and developed by Sony Computer Entertainment with consoles in the fifth to eighth generations. The brand was first introduced on December 3, 1994 in Japan with the launch of the original PlayStation console. It now consists of a total of three core home consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines
  16. Because of the increased computing power of video game consoles and the widespread usage of emulators, the sixth generation saw the rise of console emulation and retro gaming on a vast scale. Many games for older systems were updated with superior graphics or sound and re-released for current consoles. Commonly emulated games included those released for the Nintendo Entertainment System, the Super Nintendo Entertainment System, the Mega Drive / Genesis, the PlayStation, and the Nintendo 64
  17. Sony Computer Entertainment Worldwide Studios is a group of video game developers owned by Sony Computer Entertainment. It is dedicated to developing video games exclusively for the PlayStation series of consoles. The series has produced several best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles such as the Uncharted Series. Other notable franchises include Ape Escape, God of War, Twisted Metal and more recently, LittleBigPlanet and MotorStorm
  18. Sony Computer Entertainment Worldwide Studios, officially abbreviated SCE Worldwide Studios, is a group of video game developers owned by Sony Computer Entertainment which was established in 2005. It is a single internal entity overseeing all wholly owned development studios within SCE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCE-owned studios, all of which is produced exclusively for the PlayStation family of consoles
  19. The Xbox 360 is the second video game console developed by and produced for Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of September 30, 2012, 70 million Xbox 360 consoles have been sold worldwide. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo. The console sold out completely upon release in all regions except in Japan
  20. The Xbox One is an upcoming video game console from Microsoft. Announced May 21, 2013, it is the successor to the Xbox 360 and the third console in the Xbox family of consoles, and is expected to be released in November 2013. The Xbox One will directly compete with Sony's PlayStation 4 and Nintendo's Wii U, as part of the eighth generation of video game consoles. Various publications, including Microsoft themselves, have also classified the device as an "all-in-one entertainment system", making it also a competitor to other home media devices such as the Apple TV and the Google TV platform
  21. The original PlayStation released in December 1994 was the first of the ubiquitous PlayStation series of console and hand-held game devices. It has included successor consoles and upgrades including the Net Yaroze, "PSone" and the PocketStation (a handheld which enhances PlayStation games and also acts as a memory card) . It was part of the fifth generation of video game consoles competing against the Sega Saturn and the Nintendo 64. By March 31, 2005, the PlayStation and PSone had shipped a combined total of 102.49 million units, becoming the first video game console to sell 100 million units
  22. A fairly recent practice, since the mid-1990s, of the video game industry is the rise of game players as developers of game content. The rise of video game players as fourth-party developers of game content allows for more open source models of game design, development and engineering. Game players create user modifications, which in some cases become just as popular, maybe even more popular, as the original game created. An example of this is the game Counter-strike, which began as a mod of the video game Half-Life and eventually became a published game in its own right that was very successful
  23. Claims have been made that the eighth generation of video game consoles will face stiff competition from the smartphone, tablet, and Smart TV gaming markets. Due to the proliferation of these devices, some analysts speculate the eighth generation to be the last generation of home consoles. The multi-million dollar pre-sale success of Ouya through crowdfunding has raised open-source development and the free-to-play model as key issues to be addressed by 8th generation consoles. The GameStick, NVIDIA Shield, Ouya, and Steam Box are attempting to compete in this market; however these are seldom referred to as "eighth generation consoles"
  24. The history of video games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. There are currently considered to be eight generations of video game consoles, with the seventh and the eighth concurrently ongoing
  25. Both titles would be released the following year to mixed reception, however Killzone enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, Killzone went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively. Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in late 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable and PlayStation 3. Shellshock: Nam ' 67 sold over 900, 000 copies worldwide. A sequel was developed by Rebellion Developments
  26. Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony. The company was established on November 16, 1993 in Tokyo, Japan, prior to the launch of the original PlayStation video game system. Sony Computer Entertainment handles the research & development, production, and sales of both hardware and software for the PlayStation line of handheld and home console video game systems. It is also a developer and publisher of video game titles and is composed of several subsidiaries covering the company's biggest markets: North America, Europe and Asia
  27. In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc". The name was observed to liken the controller's glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode. The report was supported by evidence emerging in the following weeks, including a registration of the playstationarc.com domain name to SCE dated October 2009 and numerous references to "Arc" by president Brian Farrell of video game publisher THQ during the company's February earnings conference call. Responding to speculation that Farrell's statements effectively confirmed the name, SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name."
  28. The gap left by the old corner arcades was partly filled by large amusement centers dedicated to providing clean, safe environments and expensive game control systems not available to home users. These newer arcade titles are usually based on sports like skiing or cycling, as well as rhythm games like Dance Dance Revolution and path-based shooting gallery games like Time Crisis, which have carved out a large slice of the market. Dave & Buster's and GameWorks are two large chains in the United States with this type of environment. Aimed at adults and older kids, they feature full service restaurants with full liquor bars and have a wide variety of video game and hands on electronic gaming options. Chuck E. Cheese's is a similar type of establishment focused towards younger children
  29. In the history of video games, the eighth generation is the 2013 iteration of video game consoles, following the previous seventh generation: Nintendo's Wii, Sony's PlayStation 3, and Microsoft's Xbox 360. The eighth generation includes Nintendo's home console successor, the Wii U, which was released in the fourth quarter of 2012. The PlayStation 4 was officially announced on February 20, 2013, and is anticipated for a Q4 2013 release. Microsoft announced the successor to the Xbox 360, the Xbox One on May 21, 2013, also to be released in Q4 2013. For video game handhelds, the generation began in February 2011 with the release of the Nintendo 3DS, successor to the Nintendo DS, in Japan, followed by a North American and European release in March. The successor of the PlayStation Portable, the PlayStation Vita, was released in December 2011 in Japan, and Western markets in February 2012
  30. Canada has the third largest video game industry in terms of employment numbers. The video game industry has also been booming in Montreal since 1997, coinciding with the opening of Ubisoft Montreal. Recently, the city has attracted world leading game developers and publishers studios such as Ubisoft, EA, Eidos Interactive, Artificial Mind and Movement, Bioware, Warner Bros. Interactive Entertainment and Strategy First, mainly because video games jobs have been heavily subsidized by the provincial government. Every year, this industry generates billions of dollars and thousands of jobs in the Montreal area. Vancouver has also developed a particularly large cluster of video game developers, the largest of which, Electronic Arts, employs over two thousand people. The Assassins Creed series, along with the Tom Clancy series have all been produced in Canada and have achieved worldwide success
  31. The early part of the decade saw the rise of home computing, and home-made games, especially in Europe and Asia. This time also saw the rise of video game journalism, which was later expanded to include covermounted cassettes and CDs. In 1983, the North American industry crashed due to the production of too many badly developed games (quantity over quality), resulting in the fall of the North American industry. The industry would eventually be revitalized by the release of the Nintendo Entertainment System, which resulted in the home console market being dominated by Japanese companies such as Nintendo, while a professional European computer game industry also began taking shape with companies such as Ocean Software. The latter part of the decade saw the rise of the Game Boy handheld system. In 1987, Nintendo lost a legal challenge against Blockbuster Entertainment, which enabled games rentals in the same way as movies
  32. Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo GameCube, the PlayStation 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign, and was also released built into the PSX DVR and the Sony BRAVIA KDL22PX300 HDTV. It is the most successful home console in the world, having sold over 150 million units as of January 31, 2011. On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took "9 years and 6 months since launch" to reach the same figure. PlayStation 2 shipments in Japan ended on December 28, 2012. The Guardian reported on January 4, 2013 that PS2 production had ended worldwide



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