Here are 38 examples "companies such as" there used in a sentence.
- Also, companies such as Ectaco produce pocket devices that provide machine translations
- At the beginning of the 20th century, the British introduced a new cash-crop, the banana, the export of which was controlled by companies such as Fyffes
- Notable competitors include Western Digital Media Center, Roku, Boxee, YouView and Google TV, as well as Smart TV upgraders from companies such as Samsung and LG
- In China, companies such as Sino-Energy are active in expanding the footprint of CNG filling stations in medium-size cities across the interior of the country, where at least two natural gas pipelines are operational
- Newer hybrid ship-propulsion schemes include large towing kites manufactured by companies such as SkySails. Towing kites can fly at heights several times higher than the tallest ship masts, capturing stronger and steadier winds
- The Valley was previously known for advances in aerospace technology and nuclear research by companies such as Lockheed, Rocketdyne and its Santa Susana Field Laboratory, Atomics International, Litton Industries, Marquardt, and TRW's predecessor Thompson Ramo Wooldridge
- In Japan, Xbox sales were very poor, partly due to Microsoft's inability to attract major Japanese developers and game franchises. The console's physical size, which did not fit local aesthetic standards, and brand loyalty to Japanese companies such as Sony and Nintendo were considerable factors as well
- AirPlay wireless technology is integrated into speaker docks, AV receivers, and stereo systems from companies such as Philips, Marantz, Bowers & Wilkins, Pioneer, and Denon. Song titles, artists, album names, elapsed and remaining time, and album artwork can appear on AirPlay-enabled speakers with graphical displays
- With its Free Realms game targeted to children and casual gamers, Sony makes money from the product with advertisements on loading screens, free virtual goods sponsored by companies such as Best Buy, a subscription option to unlock extra content, a collectible card game, a comic book, and micropayment items that include character customization options
- A gaming computer is a standard desktop computer that typically has high-performance hardware, such as a more powerful video card, processor, and memory, in order to handle the requirements of demanding video games. A number of companies, such as Alienware, manufacture prebuilt gaming computers, and companies such as Razer and Logitech market mice, keyboards, and headsets geared towards gamers
- VAIO computers come with components from companies such as Intel processors, Seagate Technology, Hitachi, Fujitsu or Toshiba hard drives, Infineon or Elpida RAM, Atheros and Intel wireless chipsets, Sony or Matsushita optical drives, Intel, NVIDIA or AMD graphics cards and Sony speakers. Recent laptops have been shipped with Qimonda RAM, HP speakers with Realtek High Definition Audio Systems, and optional Dolby Sound Room technology
- Nakajima was promoted to vice president in 1978, and on his recommendation Namco opened a subsidiary, Namco America, in the United States. The location he chose was across the street from Atari's former headquarters in Sunnyvale, California. At the time, games were not released in the U.S. under the Namco label. Namco America existed mainly to license Namco's games to companies such as Atari and Midway Games for distribution in the U.S
- Since some customers were trying to jailbreak their iPhone to avoid the AT&T network, AT&T decided to charge consumers if they were to leave the network. This caused complaints among many consumers, as they were forced to pay an additional early termination fee of $175 to end the contract, and the device would remained locked. Other companies such as Google complained that tying encourages a more closed access based wireless service
- According to Danny Boyle, director of film Slumdog Millionaire, the makers had to resort to something he calls "product displacement" when companies such as Mercedes-Benz refused to allow their products to be used in non-flattering settings. While Mercedes did not mind having a gangster driving their cars, they objected to their products ' being shown in a slum setting. This forced the makers in post-production to remove logos digitally, costing "tens of thousands of pounds"
- In the 1990s the UK’s instinct for invention saw the emergence of the British video games industry as one of the world’s largest and helped to establish its place in the forefront of the digital revolution. By the turn of the century the UK had become a world leader in digital animation and computer graphics, with London post production companies such as Framestore and Double Negative producing visual effects and computer graphics animation for many of Hollywood's biggest movie productions
- New games in Nintendo's flagship franchises have been released (or are under development), in addition to many original titles and third-party-developed games. Nintendo has received third-party support from companies such as Ubisoft, Sega, Square Enix, Activision Blizzard, Electronic Arts and Capcom, with more games being developed for Wii than for the PlayStation 3 or Xbox 360. Nintendo also launched the New Play Control! line, a selection of enhanced GameCube games for the Wii featuring updated controls
- Egypt's most prominent multinational companies are the Orascom Group and Raya Contact Center. The IT sector has expanded rapidly in the past few years, with many start-ups selling outsourcing services to North America and Europe, operating with companies such as Microsoft, Oracle and other major corporations, as well as many small and medium enterprises. Some of these companies are the Xceed Contact Center, Raya, E Group Connections and C3. The sector has been stimulated by new Egyptian entrepreneurs with Government encouragement
- South Korean entertainment companies such as S.M. Entertainment have created a process to train singers and dancers in its groups. The journey to stardom often starts around age 9 or 10, when tightly supervised trainees begin dance and voice classes at night and live together while attending school. Besides singing and dancing trainees are also taught foreign languages, most notably English, Japanese and Chinese. According to the CEO of Universal Music's Southeast Asian branch, the Korean idol trainee system is unique in the world
- The PlayStation Blog, also styled as PlayStation.Blog, is a PlayStation focused blog. It is a part of the PlayStation Network and was launched on June 11, 2007. It often features exclusive interviews and behind-the-scene takes with major video gaming companies such as Square Enix as well as posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, President and Chief Executive Officer of Sony Computer Entertainment. They also organize activities and events for PlayStation fans throughout the United States
- Most CDNs are operated as an application service provider on the Internet. An increasing number of Internet network owners have built their own CDNs to improve on-net content delivery, reduce demand on their own telecommunications infrastructure, and to generate revenues from content customers. This might include offering access to media streaming to internet service subscribers. Some larger software companies such as Microsoft build their own CDNs in tandem to their own products. Examples include Windows Azure CDN and Amazon CloudFront
- Among the official games are Dreamcast's online games that could be played over the Internet. The online servers were run by SegaNet, Dreamarena, and GameSpy networks. Online game support was particularly popular in Japan, with releases of network compatible games such as Tech Romancer and Project Justice. Web browsers were developed by independent companies such as Planetweb to allow access to web sites and included features like Java, uploads, movies, and mouse support. Dreamarena came with games such as Sonic Adventure and ChuChu Rocket!
- In 1966, Nintendo moved into the Japanese toy industry with the Ultra Hand, an extendable arm developed by its maintenance engineer Gunpei Yokoi in his free time. Yokoi was moved from maintenance to the new "Nintendo Games" department as a product developer. Nintendo continued to produce popular toys, including the Ultra Machine, Love Tester and the Kousenjuu series of light gun games. Despite some successful products, Nintendo struggled to meet the fast development and manufacturing turnaround required in the toy market, and fell behind the well-established companies such as Bandai and Tomy
- In other early media, e.g., radio in the 1930s and 1940s and early television in the 1950s, television programs were often underwritten by companies. "Soap operas" are called such because they were initially underwritten by consumer, packaged-goods companies such as Procter & Gamble or Unilever. When television began to displace radio, DuMont's Cavalcade of Stars television show was, in its era, notable for not relying on a sole sponsor in the tradition of NBC's Texaco Star Theater and similar productions. Sponsorship exists today with programs being sponsored by major vendors such as Hallmark Cards
- Relegating DAT for professional use, Sony set to work to come up with a simpler, more economical digital home format. By the time Sony came up with MiniDisc in late 1992, Philips had introduced a competing system, DCC. This created marketing confusion very similar to the Beta versus VHS battle of the late 1970s and early 1980s. Sony attempted to license MD technology to other manufacturers, with JVC, Sharp, Pioneer, Panasonic and others all producing their own MD systems. However, non-Sony machines were not widely available in North America, and companies such as Technics and Radio Shack tended to promote DCC instead
- In the U.S., a typical ratio of research and development for an industrial company is about 3.5% of revenues; this measure is called "R&D intensity". A high technology company such as a computer manufacturer might spend 7%. Although Allergan tops the spending table with 43.4% investment, anything over 15% is remarkable and usually gains a reputation for being a high technology company. Companies in this category include pharmaceutical companies such as Merck & Co. (14.1%) or Novartis (15.1%), and engineering companies like Ericsson (24.9%) . Such companies are often seen as credit risks because their spending ratios are so unusual
- The UK industry is the third largest in the World in terms of developer success and sales of hardware and software by country alone but fourth behind Canada in terms of people employed. In recent years some of the studios have become defunct or been purchased by larger companies such as LittleBigPlanet developer, Media Molecule and Codemasters. Though the country houses many of the world's most successful franchises such as Tomb Raider, Grand Theft Auto, Fable, Dirt and Total War, the country is trying to find its identity, with many of the games without any cultural influence coming from the UK, with most influence derived from North America
- In 2006, Google made a bid to offer free wireless broadband access throughout the city of San Francisco along with Internet service provider EarthLink. Large telecommunications companies such as Comcast and Verizon opposed such efforts, claiming it was "unfair competition" and that cities would be violating their commitments to offer local monopolies to these companies. In his testimony before Congress on network neutrality in 2006, Google's Chief Internet Evangelist Vint Cerf blamed such tactics on the fact that nearly half of all consumers lack meaningful choice in broadband providers. Google currently offers free wi-fi access in its hometown of Mountain View, California
- PlayStation Blog is an online PlayStation focused gaming blog which is part of the PlayStation Network. It was launched on June 11, 2007 and since its launch, has featured in numerous interviews with third-party companies such as Square Enix. It also has posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, President and Chief Executive Officer of Sony Computer Entertainment. A sub-site of the blog called PlayStation Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation Blog to submit ideas to the PlayStation team about anything PlayStation-related and vote on the ideas of other submissions
- PlayStation Blog is an online PlayStation focused gaming blog which is part of the PlayStation Network. It was launched on June 11, 2007 and since its launch it has featured numerous interviews with both third-party companies such as Square Enix as well as posts from high-ranking Sony Computer Entertainment executives such as Jack Tretton, President and Chief Executive Officer of Sony Computer Entertainment. A sub-site of the blog called PlayStation.Blog Share was launched on March 17, 2010 and allowed readers of the blog as well as users of the PlayStation.Blog to submit ideas to the PlayStation team about anything PlayStation-related as well as vote on the ideas of other submissions
- Founded near historic Native American settlements as a trading and transportation center, the city rose to prominence when it was named the capital of the Minnesota Territory in 1849. Though Minneapolis is better-known nationally, Saint Paul contains important institutions and the state government. Regionally, the city is known for the Xcel Energy Center, home of the Minnesota Wild, and for the Science Museum of Minnesota. As a business hub of the Upper Midwest, it is the headquarters of companies such as Ecolab. Saint Paul, along with its Twin City, Minneapolis, is known for its high literacy rate. It was the only city in the United States with a population of 250, 000 or more to see an increase in circulation of Sunday newspapers in 2007
- The Swedish public housing is called ' Allmännyttigt bostadsföretag ', which is mostly made out of flats owned by the local council. In difference towards its counterparts in for instance Great Britain, the Swedish Public Housing has never had any income restrictions. Instead, for large parts of the period between 1920-1990, the public housing companies such as Svenska Bostäder where the major actors in housing projects as well as in projects aiming to acquire old and worn down buildings. Although not carrying out housing nor acquisitional projects in recent times, the policies lead to a ubiquitous presence of publicly owned buildings throughout the cities of Sweden, including attractive urban areas, with a rather wide range of income among the tenants
- As part of the Silicon Valley, high-tech companies such as Maxim Integrated Products, Juniper Networks, Fortinet, Palm, Inc., AMD, NetApp, Spansion, Yahoo!, AppliedMicro and Ariba are headquartered there. Sunnyvale is also home to several aerospace / defense companies; Lockheed Martin has a major facility in Sunnyvale, and Honeywell, Northrop Grumman Electronic Systems - Marine Systems, Finisar, and Spirent also have offices in Sunnyvale. Sunnyvale is also the home to Onizuka Air Force Station, where its main building, locally known as the Blue Cube, is its most prominent feature. The base, named for the deceased Space Shuttle Challenger astronaut Ellison Onizuka, was the primary artificial satellite control facility of the United States armed forces until August 2010
- Large companies such as IKEA and Fantastic Furniture base their strategies around providing furniture at a low price; for example, IKEA’s stated mission is to “ create well-designed home furniture at prices so low that as many people as possible will be able to afford it ” . They do this by using the least expensive materials possible, as do most other major furniture providers. In almost all cases, this means particle board or MDF or similar. However, manufacturers, in order to maintain a reputation for quality at low cost, may use higher grades of particle board, e.g., higher density particle board, thicker particle board, or particle board using higher-quality resins. One may note the amount of sag in a shelf of a given width in order to differentiate the difference
- At various times, companies such as IBM, NEC, AMD, TI, STM, Fujitsu, OKI, Siemens, Cyrix, Intersil, C&T, NexGen, UMC, and DM&P started to design and / or manufacture x86 processors intended for personal computers as well as embedded systems. Such x86 implementations are seldom simple copies but often employ different internal microarchitectures as well as different solutions at the electronic and physical levels. Quite naturally, early compatible microprocessors were 16-bit, while 32-bit designs were developed much later. For the personal computer market, real quantities started to appear around 1990 with i386 and i486 compatible processors, often named similarly to Intel's original chips. Other companies, which designed or manufactured x86 or x87 processors, include ITT Corporation, National Semiconductor, ULSI System Technology, and Weitek
- Launched in 1988 as the Shenyang National New and High-Tech Industrial Development Zone and elevated to a national-level zone in 1991, the Hunnan New District, in Southeast Shenyang, focuses on electronic and information technology products such as software, computers, network systems, communication equipment, and audio / visual equipment; advanced manufacturing technologies, especially for autos, medical equipment; advanced materials and biological and pharmaceutical products. The zone has hosted more than 5, 700 enterprises, including 700 foreign-invested enterprises. Foreign companies such as the General Electric Co., Tyco International, and Mitsubishi Corp. operate in the zone. Currently, Shenyang is working on expanding the city and shift the central government to the Hunnan New District. Thus, Hunnan New District is now called as Hunnan New City
- Since then Android has grown to become the most widely used smartphone operating system and "one of the fastest mobile experiences available." Reviewers have highlighted the open source nature of the operating system as one of its defining strengths, allowing companies such as Amazon, Barnes & Noble (Nook), Ouya, Baidu, and others to fork the software and release hardware running their own customised version of Android. As a result, it has been described by technology website Ars Technica as "practically the default operating system for launching new hardware" for companies without their own mobile platforms. This openness and flexibility is also present at the level of the end user: Android allows extensive customisation of devices by their owners and apps are freely available from non-Google app stores and third party websites. These have been cited as among the main advantages of Android phones over others
- In the early 1990s, shareware distribution was a popular method of publishing games for smaller developers, including then-fledgling companies such as Apogee, Epic Megagames, and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game’s complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5¼" and later 3.5" floppy disks were common in many stores, often only costing a few dollars each. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. As the increasing size of games in the mid-1990s made them impractical to fit on floppies, and retail publishers and developers began to earnestly mimic the practice, shareware games were replaced by shorter game demos (often only one or two levels), distributed free on CDs with gaming magazines and over the Internet
- The early part of the decade saw the rise of home computing, and home-made games, especially in Europe and Asia. This time also saw the rise of video game journalism, which was later expanded to include covermounted cassettes and CDs. In 1983, the North American industry crashed due to the production of too many badly developed games (quantity over quality), resulting in the fall of the North American industry. The industry would eventually be revitalized by the release of the Nintendo Entertainment System, which resulted in the home console market being dominated by Japanese companies such as Nintendo, while a professional European computer game industry also began taking shape with companies such as Ocean Software. The latter part of the decade saw the rise of the Game Boy handheld system. In 1987, Nintendo lost a legal challenge against Blockbuster Entertainment, which enabled games rentals in the same way as movies
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