Here are 33 examples "of the video" there used in a sentence.
- A poster frame or preview frame is a selected frame of the video used as a thumbnail
- The format video image also suffered from head-switching noise, a distortion of the image in which a section of video at the bottom of the video frame would be horizontally askew from the larger portion
- XVCD is the name generally given to any format that stores MPEG-1 video on a compact disc in CD-ROM XA Mode 2 Form 2, but does not strictly follow the VCD standard in terms of the encoding of the video or audio
- Other times, a direct-to-video movie may get a limited theatrical screening in order to build excitement for the actual release of the video such as was done for 2010's Justice League: Crisis on Two Earths and Planet Hulk
- In April 2013, it was reported that Universal Music Group and YouTube have a contractual agreement that prevents content blocked on YouTube by a request from UMG from being restored, even if the uploader of the video files a DMCA counter-notice
- Walt Disney Animation Studios did the sprites and backgrounds for the Sega Genesis, Commodore, Amiga and PC versions of the video game for Disney's Aladdin, and the Super Nintendo, Genesis, Amiga and PC versions of the video game adaptation of The Lion King
- On October 2012, MARCA announces launching the Spanish edition of the video games media outlet IGN, effectively replacing their own MARCA Player gaming news website. MARCA also plans to launch another Spanish edition of IGN for Spanish-speakers in Latin America
- The VHS single format gained higher levels of mainstream popularity when Madonna released "Justify My Love" as a video single in 1990 following the blacklisting of the video by MTV. U2 also released "Numb", the lead single from their 1993 album Zooropa as a video single
- Throughout the early 1980s, other companies released video game consoles of their own. Many of the video game systems were technically superior to the Atari 2600, and marketed as improvements over the Atari 2600. However, Atari dominated the console market in the early 1980s
- In a broadcast system, journalists or reporters are also involved with editing the video material that has been shot alongside their research, and in working on the visual narrative of the story. Broadcast journalists often make an appearance in the news story at the beginning or end of the video clip
- Portions of the video were also televised along with one-on-one interviews with Ezarik by several national and local news programs in the United States, including CNN, Fox News Channel, WTAE-TV, and WPXI-TV. ABC News Now also included independent reporting by an ABC News Radio reporter in their video interview
- The XDCAM range includes cameras and decks which act as drop-in replacements for traditional VTRs allowing XDCAM discs to be used within a traditional videotape-based workflow. These decks can also serve as random access computer hard drives for easy import of the video data files into non-linear editing systems via FireWire and Ethernet
- With the proliferation of file-based digital formats, the relationship between recording media and recording format has significantly lessened; that is, the same video can be recorded onto different media. With tapeless formats, recording media has become a storage device for digital files, signifying convergence of the video and computer industries
- In 2009, a few cloud computing services were announced targeted at video games. These services allow the graphics rendering of the video games to be done away from the end user, and a video stream of the game to be passed to the user. OnLive allows the user to communicate with their servers where the video game rendering is taking place. Gaikai streams games entirely in the user's browser or on an internet-enabled device
- An increasing number of manufacturers of security cameras now offer HD cameras. The need for high resolution, color fidelity, and frame rate is acute for surveillance purposes to ensure that the quality of the video output is of an acceptable standard that can be used both for preventative surveillance as well as for evidence purposes. These needs, however, must be balanced against the additional storage capacity required by HD video
- The vast majority of videos on YouTube are free to view and supported by advertising. In May 2007, YouTube launched its Partner Program, a system based on AdSense which allows the uploader of the video to share the revenue produced by advertising on the site. YouTube typically takes 45 percent of the advertising revenue from videos in the Partner Program, with 55 percent going to the uploader. There are over a million members of the YouTube Partner Program
- In February 2008, a video produced by the American Life League that accused a Planned Parenthood television commercial of promoting recreational sex was removed, then reinstated two days later. In October, a video by political speaker Pat Condell criticizing the British government for officially sanctioning sharia law courts in Britain was removed, then reinstated two days later. In response, his fans uploaded copies of the video themselves, and the National Secular Society wrote to YouTube in protest
- Uploaded videos were saved as a.gvi files under the "Google Videos" folder in "My Videos" and reports of the video (s) details were logged and stored in the user account. The report sorted and listed the number of times that each of the user's videos had been viewed and downloaded within a specific time frame. These ranged from the previous day, week, month or the entire time the videos have been there. Totals were calculated and displayed and the information could be downloaded into a spreadsheet format or printed out
- Most GPUs made since 1995 support the YUV color space and hardware overlays, important for digital video playback, and many GPUs made since 2000 also support MPEG primitives such as motion compensation and iDCT. This process of hardware accelerated video decoding, where portions of the video decoding process and video post-processing are offloaded to the GPU hardware, is commonly referred to as "GPU accelerated video decoding", "GPU assisted video decoding", "GPU hardware accelerated video decoding" or "GPU hardware assisted video decoding"
- The development of more sophisticated, higher capacity optical disc formats yielded the DVD format, released only a few years later with a copy protection mechanism. DVD players use lasers that are of shorter wavelength than those used on CDs, allowing the recorded pits to be smaller, so that more information can be stored. The DVD was so successful that it eventually pushed VHS out of the video market once suitable recorders became widely available. Nevertheless, VCDs made considerable inroads into developing nations, where they are still in use today
- A fairly recent practice, since the mid-1990s, of the video game industry is the rise of game players as developers of game content. The rise of video game players as fourth-party developers of game content allows for more open source models of game design, development and engineering. Game players create user modifications, which in some cases become just as popular, maybe even more popular, as the original game created. An example of this is the game Counter-strike, which began as a mod of the video game Half-Life and eventually became a published game in its own right that was very successful
- Video codec designs are often standardized or will be in the future- i.e., specified precisely in a published document. However, only the decoding process needs to be standardized to enable interoperability. The encoding process is typically not specified at all in a standard, and implementers are free to design their encoder however they want, as long as the video can be decoded in the specified manner. For this reason, the quality of the video produced by decoding the results of different encoders that use the same video codec standard can vary dramatically from one encoder implementation to another
- Copying video from one VCR to another VCR displayed compromised playback reliability, and exponential levels of head-switching noise, chroma smearing and noise, compounded with every generation. These technical challenges motivated videotape editors and engineers to plan work around minimizing generational degradation. Use of a time-base corrector or "dub" cable were methods of minimizing multi-generational quality loss. The TBC regenerates the sync tip portion of the video signal, improving playback reliability. The dub, demodulated cable was a multi-conductor cable that circumvented a portion of video circuitry, minimizing amplification noise
- At the end of 1983, the industry experienced losses more severe than the 1977 crash. This was the "crash" of the video game industry, as well as the bankruptcy of several companies that produced North American home computers and video game consoles from late 1983 to early 1984. It brought an end to what is considered to be the second generation of console video gaming. Causes of the crash include the production of poorly designed games, an immature distribution system which left retail stuck with unsold copies to discount, as well as a general thought among retail that video games were just another toy fad and that home computers were the next big thing
- The development of the videocassette followed the replacement by cassette of other open-reel systems in consumer items: the Stereo-Pak 4-track audio cartridge in 1962, the compact audio cassette and Instamatic film cartridge in 1963, the 8-track cartridge in 1965, and the Super 8 home movie cartridge in 1966. Before the invention of the video tape recorder, live video was recorded onto motion picture film stock in a process known as telerecording. Although the first Quadruplex VTRs recorded with good quality, the recordings could not be slowed or freeze framed, so telerecording processes continued to be used for about a decade after the development of the first VTRs
- Messi was featured on the front covers of the video games Pro Evolution Soccer 2009 and Pro Evolution Soccer 2011 and is also involved in promotional campaigns for the games. Messi, along with Fernando Torres, is the face of Pro Evolution Soccer 2010, and was also involved in the motion capturing and the trailer. However in November 2011, Messi was confirmed as the new face of PES's rival football series FIFA with his debut as a cover star of the series coming in 2012's FIFA Street. Messi was also chosen to be on the cover of FIFA 13. Messi is sponsored by the German sportswear company Adidas and features in their television advertisements. In June 2010, Messi also signed a three–year contract with Herbalife which further supports the Leo Messi Foundation
- Soundtrack Pro is designed to be used in combination with Final Cut Pro, both of which are included in the Final Cut Studio box set. It supports a ' roundtrip ' workflow, in which Final Cut Pro sequences can be exported as small reference files that include scoring markers. These reference files are then dragged from Soundtrack Pro's Browser tab to the video pane. The video track includes thumbnails of the video at each scoring marker. Once the soundtrack is finished, it is exported as a mix (i.e. all the tracks are flattened together) and can then be imported into Final Cut. If the soundtrack needs to be changed, the Soundtrack Pro project file can be re-opened at any time, but the changes will only show up in Final Cut when the mix has been re-exported (to the same file)
- DVD integrated tightly with the rest of the iLife suite, as well as with Final Cut Express and Final Cut Pro. iMovie projects and iPhoto slideshows can be exported directly to iDVD. In the case of iMovie projects, scene selection menus are automatically created in accordance with chapter markers that are set within iMovie. The application also has a Media panel that provides access to the user's iTunes library, iPhoto library and Movies folder at any time. It also provides a map view, which shows a flow chart of the project's menu system. Another feature is the ability to hide or show an approximation of the ' TV-safe area ' . iDVD also incorporates a ' One Step DVD ' function, which will automatically rewind the currently connected DV camcorder and burn a DVD of the video footage stored on the tape
- Even small changes in the alignment of the grille over the phosphors can cause the coloring to shift. Since the wires are thin, small bumps can cause the wires to shift alignment if they are not held in place. Monitors using this technology have one or more thin tungsten wires running horizontally across the grille to prevent this. Screens 15" and below have one wire located about two thirds of the way down the screen, while monitors greater than 15" have 2 wires at the one-third and two-thirds positions. These wires are less apparent or completely obscured on standard definition sets due to larger scan lines of the video being displayed. On computer monitors, where the lines are much closer together, the wires are often visible. This is a minor drawback of the Trinitron standard which is not shared by shadow mask CRTs
- With the release of 16:9 televisions in the mid-1990s, Pioneer and Toshiba decided that it was time to take advantage of this aspect ratio. Squeeze LDs were enhanced 16:9-ratio widescreen LaserDiscs. During the video transfer stage, the movie was stored in an anamorphic "squeezed" format. The widescreen movie image was stretched to fill the entire video frame with less or none of the video resolution wasted to create letterbox bars. The advantage was a 33% greater vertical resolution compared to letterboxed widescreen LaserDisc. This same procedure was used for DVD. Unlike all DVD players, very few LD players had the ability to unsqueeze the image for 4:3 sets. If the discs were played on a 4:3 television the image would be distorted. Since very few people owned 16:9 displays, the marketability of these special discs was very limited
- LaserDisc players can provide a great degree of control over the playback process. Unlike many DVD players, the operator is immediately tied to the transport mechanism: pause, fast-forward, and fast-reverse commands are always accepted. There were no "User Prohibited Options" where content protection code instructs the player to refuse commands to skip a specific part. However, some DVD players, particularly in the higher-end units, have the ability to ignore the blocking code and play the video without restrictions. With CAV LaserDiscs the user can jump directly to any individual frame of a video simply by entering the frame number on the remote keypad, a feature not common among DVD players. However, some DVD players have cache features which stores a certain amount of the video in RAM which allows the player to index a DVD as quickly as an LD, even down to the frame in some players
- Digital video can be copied with no degradation in quality. No matter how many generations of a digital source is copied, it will still be as clear as the original first generation of digital footage. However a change in parameters like frame size as well as a change of the digital format can decrease the quality of the video due to new calculations that have to be made. Digital video can be manipulated and edited to follow an order or sequence on an NLE, or non-linear editing workstation, a computer-based device intended to edit video and audio. More and more, videos are edited on readily available, increasingly affordable consumer-grade computer hardware and software. However, such editing systems require ample disk space for video footage. The many video formats and parameters to be set make it quite impossible to come up with a specific number for how many minutes need how much time
- On May 20, 1992 Sega of America and Sony Electronic Publishing announced a partnership to create content for Sega's consoles under the direction of Imagesoft. Besides Sega's cartridge-based Genesis and GameGear consoles the partnership targeted the upcoming Sega CD peripheral. Among the first titles released for Sega's consoles after the announcement were Sewer Shark and Hook. Sewer Shark, initially released exclusively to Sega CD, is a rail-shooter that years earlier was shelved as part of the ill-fated NEMO project. The Hook video games are tie-ins to the Spielberg feature film Hook that premiered in December 1991 and was produced by Sony owned TriStar Pictures. Ports of the video game for Sega platforms are based on the SNES game published earlier by Imagesoft. The Sega CD version was enhanced with better cut scenes with voice actors and digital stills and featured music from the film soundtrack
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