Here are 32 examples "game was released" there used in a sentence.
- Destruction Derby 2 was added to the PlayStation Platinum range in 1997. Originally the game was released in a double-CD cover, but the platinum range version was released in an ordinary PlayStation cover
- The Mark of Kri is an action-adventure game developed by SCE San Diego Studio and published by Sony Computer Entertainment. The game was released for the PlayStation 2 on July 19, 2002 in North America, March 14, 2003 in Europe and October 23, 2003 in Japan
- The game spawned a merchandising campaign in Japan, a spinoff in 1999, an anime series in 2001, and a direct sequel for PlayStation 2 in 2002. A PlayStation Portable port of the original game was released in Japan in December 2006 in North America and Europe in July 2007
- The second MotorStorm game was released on 28 October 2008 in North America and 7 November 2008 in Europe. The game has sold over one million copies as of 9 December 2008. The game takes place in a lush, volcanic island, much different from the first game's Monument Valley
- Vib-Ribbon is a video game for Sony PlayStation. Developed by Masaya Matsuura and his NanaOn-Sha company, and released in Japan in 1999. The game was released in Europe the following year and was additionally re-released in Japan under the PlayStation the Best and PSone Books greatest hits lines in 2000 and 2001 respectively
- Heavenly Sword is a video game developed by Ninja Theory exclusively for the PlayStation 3 console and published by Sony Computer Entertainment Europe. The game was released on September 12, 2007 in North America and Japan; September 14, 2007 in the United Kingdom and Ireland; September 20, 2007 in Australia, New Zealand and Europe; and November 15, 2007 in the rest of world
- Free Realms is a massively multiplayer online role playing video game developed by Sony Online Entertainment set in a fantasy-themed world, named Sacred Grove for the PC, Mac and PlayStation 3. The game was released on April 29, 2009, for the Windows PC. The game has restricted free to play up to level 5, although there is access to additional game content via a membership fee
- In May 2010, Media Molecule announced that recent rumours of a full sequel were true and that LittleBigPlanet 2 was in development, and that users would be able to use all the DLC released for LittleBigPlanet and all its user-generated content. Games magazine GameInformer revealed the first details of LittleBigPlanet 2 in its June 2010 edition. The game was released in January 2011
- Journey is thatgamecompany's latest game. The player controls a robed figure who wakes up in a desert, with a large mountain in the distance as their destination. While traveling, the player can encounter other players over the Internet, one at a time. Players cannot communicate, but may help each other or not as they wish. The game was released for the PlayStation 3 on March 13, 2012
- On July 9, 2008, a sequel was announced. The game was released on UMD on November 27, 2008 in Japan and on February 13, 2009 in Europe. The North American version was released May 5, 2009 as a digital format download from the PlayStation Store. People who reserved a copy of the game at a retail store were given a voucher to download it off the PlayStation Store. The game features new bosses and new units, a multiplayer mode and the appearance of a new tribe
- The game was first announced at E3 2007. The game was released in Japan on March 19, 2008 on UMD and for download on the PlayStation Store with a demo released on the Japanese PlayStation Network on March 6, 2008. The North American release of Echochrome is only available on the PlayStation Network. A demo was released in North America on April 24, 2008. It was followed by the full version on May 1, 2008. Updates that rotate the set of user created levels occur periodically
- The Asian versions of the game were released on UMD and contain 96 levels. There is also an African version on the way. North American versions are available only by download, and contain 56 levels. The game was released as a UMD in Europe on July 4, 2008, with 315 levels. It was then released as a download in Europe, with 56 levels, on July 10, which was dubbed Echochrome Micro. Echochrome is also a playable arcade mini-game in the Bowling Alley / Game Space of PlayStation Home
- MAG, previously titled MAG: Massive Action Game, is a multiplayer-only first-person shooter video game developed by Zipper Interactive for the PlayStation 3. The game was announced at Sony's E3 2008 press conference. Various subtitles were being considered for the game, including MAG: Shadow War, MAG: Zero, MAG: Global Assault and MAG: Final Hour. The game was released in North America on January 26, 2010, Europe on January 27 and the United Kingdom on January 29. It was released in Australia and New Zealand on February 11, 2010
- While anime had entered markets beyond Japan in the 1960s, it grew as a major cultural export during its market expansion during the 1980s and 1990s. The anime market for the United States alone is "worth approximately $4.35 billion, according to the Japan External Trade Organization". Anime has also had commercial success in Asia, Europe and Latin America, where anime has become more mainstream than in the United States. For example, the Saint Seiya video game was released in Europe due to the popularity of the show even years after the series has been off-air
- A Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010 in Japan, as well as Europe on March 26, 2010 and North America on March 29, 2010, but this version is no longer on the WiiWare service. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS
- Warhawk was initially intended to have both single-player and multiplayer modes, however the single-player element was canceled during development due to concerns that it was inferior to the game's multiplayer component. The game was released with five maps and four game types, Deathmatch, Team Deathmatch, Zones and Capture the Flag. After the 1.4 update, the number of game types increased to six with the addition of the Hero and Collection modes. Three optional expansion packs for the game containing new maps and equipment increase the number of available maps to eight
- A Twisted Metal game set in a post-apocalyptic environment, which was originally in development in 2008 but was scrapped. Artwork of the cancelled game was released by David Jaffe at the San Diego Comic-Con International; it showcased concept arts of locations such as a destroyed Mount Rushmore as well as a giant crater. It was also revealed that the Eat Sleep Play team was originally rather keen on the idea, though it was hinted by Jaffe that the idea was rejected by Sony Computer Entertainment, speculated to be because of the release of MotorStorm: Apocalypse, a racing game which also featured a post-apocalyptic environment
- Halo 4 is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. The game was released in most territories worldwide on November 6, 2012. Halo 4's story begins four years after the ending of Halo 3; the player assumes the role of the Master Chief, a cybernetically-enhanced supersoldier. The story is mainly set on a Forerunner planet, where Master Chief encounters the collection of alien races known as the Covenant and ancient warriors of the Forerunner empire known as the Prometheans. Master Chief is accompanied by the artificial intelligence construct Cortana
- Sucker Punch is considered one of Sony's "platformer trio", which also includes Naughty Dog, as well as Insomniac Games. Although the three companies have started to venture into more mature outings, they have also recently started to continue their series, such as Naughty Dog handing over production of their latest Jak and Daxter title to High Impact Games and Insomniac games continuing their Ratchet and Clank series. In addition, Sucker Punch has handed over their Sly Cooper series to Sanzaru games and they have produced Sly Cooper: Thieves in Time. This game was released in February 2013 in North America and March 2013 in Europe and Australia
- Some games can take much longer than the average time frame to complete. An infamous example is 3D Realms ' Duke Nukem Forever, announced to be in production in April 1997 and released fourteen years later in June 2011.[r 4] Planning for Maxis ' game Spore began in late 1999; the game was released nine years later in September 2008. The game Prey was briefly profiled in a 1997 issue of PC Gamer, but was not released until 2006, and only then in highly altered form. Finally, Team Fortress 2 was in development from 1998 until its 2007 release, and emerged from a convoluted development process involving "probably three or four different games", according to Gabe Newell
- Rock_Band_Mobile"> A mobile phone version of Rock Band is also being developed by EA Mobile to work with various phones; the game was released to Verizon users on September 16, 2009. The game features many of the same modes as the main Rock Band series, including the ability to play with other users through the software. The game will offer the ability to play any of the four instruments on 25 songs selected from the existing Rock Band library. A version simply titled Rock Band for iOS was also released in October 2009, with gameplay described as similar to Tap Tap Revenge and allowing up to four people to play together with Bluetooth connections. Rock Band Reloaded was released on December 2, 2010
- Though hesitant to develop a second title, The Precursor Legacy proved successful and a sequel was green lit by Sony. Naughty Dog focused their efforts on creating a more believable, habitable environment with more developed characters. The result was Jak II, which ran on an improved version of the original engine, allowing for better graphics, better AI interaction and a larger world to explore. The tone of the game was a dramatic departure from the first title, and proved to be a lot darker and grittier. Mark Mothersbaugh, Josh Mancell, and Larry Hopkins returned again as composers. Following a two year development period the game was released in October, 2003 and was added to Sony's Greatest Hits line up
- The game received an overwhelmingly positive reaction from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a considerable number of awards. A PSP version of the game was released in November 2009, featuring new levels and content. The game was offered by Sony as a free download as part of their ' Welcome Back ' program, following the PlayStation Network outage of 2011
- The game was released on March 13, 2012 for download on the PlayStation Network. A PlayStation Home Game Space, or themed area, based on Journey was released on March 14, 2012 and is similar in appearance to the game. A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to Journey, the disc-based title includes Flow and Flower; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics
- God of War Collection is a remastered port of God of War and God of War II for the PlayStation 3 on a single Blu-ray Disc that was released in North America on November 17, 2009. It is the first game under Sony's line of "Classics HD." In Europe, the collection was included in the God of War III Ultimate Trilogy Edition, released on March 18, 2010, in Australia and New Zealand, and on March 19, 2010, in Europe. It was released in Japan as a standalone on March 18, 2010, where it was published by Capcom, and was later released as part of the God of War III Trilogy Edition, which included God of War III and God of War Collection, on March 25, 2010. The game was released as a standalone in Australia on April 29, 2010, and in the UK on April 30, 2010
- The original soundtrack was released on four Compact Discs by DigiCube in Japan on March 10, 1999, and by Square EA in North America as Final Fantasy VIII Music Collection in January 2000. It was republished worldwide by Square Enix on May 10, 2004. An album of orchestral arrangements of selected tracks from the game was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII on November 19, 1999 by DigiCube, and subsequently published on July 22, 2004 by Square Enix. The pieces were arranged and conducted by Shiro Hamaguchi for a live orchestra. A collection of piano arrangements performed by Shinko Ogata was released under the title Piano Collections: Final Fantasy VIII by DigiCube on January 21, 2000 and subsequently re-published by Square Enix on July 22, 2004
- First hinted at in early December 1999, Resident Evil 4 underwent a long development time during which four proposed versions of the game were discarded. Initially developed for the PlayStation 2, the first attempt was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. Nevertheless, it was decided to start development over again. The game was intended to be a GameCube exclusive as part of the Capcom Five, but a PS2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released for Microsoft Windows and Wii, and in heavily condensed versions for other platforms, including the iOS, mobile phones and Zeebo. In 2011, the enhanced Resident Evil 4 HD edition was released for the PlayStation 3 and Xbox 360
- In October 2008, Harmonix, along with MTV Games, announced an exclusive agreement with Apple Corps, Ltd. to produce a standalone title, titled The Beatles: Rock Band, based on the Rock Band premise and featuring the music of The Beatles. The game was released on September 9, 2009, coinciding with the release of remastered collections of the Beatles ' albums, and features a visual and musical history of the Beatles with United Kingdom-released versions of songs from their albums Please Please Me through Abbey Road. The game also has been supported by downloadable content, with three full albums, Abbey Road, Sgt. Pepper's Lonely Hearts Club Band, and Rubber Soul, available to purchase. Though branded as a Rock Band game, the title remains as a standalone game in the series. It includes a function to add new songs to the game disc
- After its unveiling in May, gaming and PC websites expressed concern over the restriction on the resale of used games, and the requirement of online verification every 24 hours for offline games. Further official details released in June regarding the policy towards used games and Internet connection requirements caused negative backlash among gaming websites as well as concern amongst independent video game retailers. Microsoft clarified the situation stating that it would be the game developers that decide if used games could be played and any activation fees. Matt Peckham of Time believes that the Xbox One used games policy goes against the first-sale doctrine. Wedbush Securities analyst Michael Pachter has suggested that the game developers would limit the used game market for a period after the game was released but might then allow used games to be played
- Halo 3 is a first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in Halo: Combat Evolved and continued in Halo 2. The game was released on September 25, 2007 in Australia, Brazil, India, New Zealand, North America, and Singapore; September 26, 2007 in Europe; and September 27, 2007 in Japan. Halo 3's story centers on the interstellar war between twenty-sixth century humanity and a collection of alien races known as the Covenant. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant. The game features vehicles, weapons, and gameplay not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels
- The game was released in March 2006, after two months of development—during which Chen and Clark taught themselves Flash programming. The game's score was composed by Austin Wintory. A PlayStation 3 version was announced for the PlayStation Store in May of that year, and was released in February 2007. Chen had graduated by that point, and had founded Thatgamecompany, which handled the conversion to the PlayStation 3; Nicholas Clark was one of the employees. Impressed by Flow, Sony provided Thatgamecompany with finances, supplies, and additional staff, and offered them a three-game contract; the PlayStation 3 version of Flow was the first of these. Chen originally believed that the conversion could be completed in four months, and that it would be ready for the November 2006 launch of the PlayStation Network. However, when it was finally released in February 2007, it did not include "half of the original design"
- PlayStation All-Stars Battle Royale is a crossover fighting video game which was released on November 20, 2012 in North America, November 21, 2012 in Europe, November 22, 2012 in Australia, November 23, 2012 in the UK and January 31, 2013 in Japan. The game was developed by SuperBot Entertainment in conjunction with SCE Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita video game consoles. PlayStation All-Stars was announced in April 2012 on an episode of GTTV. Omar Kendall, formerly a designer on the UFC series, the Backyard Wrestling franchise, and X-Men: Next Dimension, assumed the role of director for PlayStation All-Stars after joining SuperBot Entertainment. Game development began in 2009 with a creative team that included members from several Sony and former third party development teams. After three years of development and being delayed from its initial October 2012 release, the game was released on November 2012
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